Playing Time Alphanumeric Game Type Manufacturer No. Players Designer Reduced Items Age |
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List Games by Playing Time 1 1/2 hours 1 1/2 hours + 1 1/2-2 hours 1 1/2-3 hours 1 1/2-5 hours 1 hour 1 hour + 1 hour per player 1 minute 1-1 1/2 hours 1-2 1/2 hours 1-2 hours 1-3 hours 1-over 4 hours 10 minutes 10 minutes per player 10-15 minutes 10-20 minutes 10-20 minutes per player 10-30 minutes 10-40 minutes 10-60 minutes 15 minutes 15 minutes per player 15-20 minutes 15-25 minutes 15-30 minutes 15-30 minutes per player 15-45 minutes 15-60 minutes 15-90 minutes 2 1/2 hours 2 hours 2-3 hours 2-4 hours 20 minutes 20 minutes + 20-25 minutes per player 20-30 minutes 20-40 minutes 20-45 minutes 20-60 minutes 25 minutes 25 minutes per player 25-30 minutes 25-45 minutes 3 hours 3-4 hours 3-5 hours 3-6 hours 30 minutes 30 minutes + 30 minutes per player 30 minutes to 1 1/2 hours 30 minutes to 2 hours 30 minutes to many hours 30-45 minutes 30-50 minutes 30-60 minutes 30-90 minutes 40 minutes 40 minutes to 2 hours 40-60 minutes 40-80 minutes 40-90 minutes 45 minutes 45 minutes + 45 minutes per player 45-60 minutes 45-75 minutes 45-90 minutes 5 minutes 5-10 minutes 5-15 minutes 5-20 minutes 5-45 minutes 6 hours 60-75 minutes 75 minutes 75-90 minutes Over 2 hours Over 4 hours Up to 10 minutes |
Trenchzone
Was £32.99, Now £25.00 Winning is achieved in two ways, a bloody victory though assaults driving your opponent from one of their trench sectors, or secondly by the eroding of morale from the constant pounding of artillery, gas attacks and machine gun fire on the trenchzone front. The game encourages a commander to plan strategically, however commanders will have to alter their battle plans as resources become available through placement of cards into a sector or as a result of your opponent's actions. After your initial set up of Artillery Positions, Pillboxes, Barbed Wire and Squads, your sectors are reinforced or reduced by your orders or your opponents actions in each sector. It's your choice as the commander to wait for reinforcements or to take the initiative and advance across no man's land. Who will advance to victory? Contents:
Player A
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5% over £50 10% over £100 These volume discounts are in addition to sale and special offer prices. Related Tags |
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